Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Claribel Sapping run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
30 |
Failed to qualify for Worker (Citizen). |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
31 |
Gained a contact. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Drafted into Ground Assault |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
40 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
8 |
42 |
Continued as Marine (Ground Assault). |
8 |
43 |
Advanced training in a specialist field |
8 |
46 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
9 |
46 |
Voluntarily left Ground Assault |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
9 |
49 |
Severely injured. Fully recovered. |