Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A good deal ensures Corrie Wilson is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A sudden war destroys Corrie Wilson's trade routes and contacts, forcing Corrie Wilson to flee that region of space. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Became a Citizen (Corporate). |
3 |
26 |
A revolution, attack or other unusual event throws Corrie Wilson's life into chaos, forcing Corrie Wilson to leave the planet. |
4 |
26 |
Became a Army (Cavalry) with the new title Private. |
4 |
28 |
A new romantic starts. Gain an Ally. |
5 |
30 |
Continued as Army (Cavalry). |
5 |
32 |
Assigned to a planet with a hostile or wild environment. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Army Support (Army). |
6 |
34 |
Continued as Army (Cavalry). |
6 |
35 |
Assigned to an urbanised planet torn by war. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Returned to Merchant (Broker). |
7 |
41 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
50 |
Risk Corrie Wilson's fortune on a possibility lucrative deal and win. |
9 |
50 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |