Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Find Ancient Technology. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A series of bad deals and decisions force Corrine Gardner into bankruptcy. Corrine Gardner salvages what Corrine Gardner can. |
3 |
23 |
Became a Scholar (Scientist). |
3 |
25 |
A disaster leaves several injured, and others blame Corrine Gardner, forcing Corrine Gardner to leave Corrine Gardner's career. Gain a Rival. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
Failed to qualify for Marine Support (Marine). |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Became a Navy (Engineer/Gunner). |
5 |
30 |
Corrine Gardner join a gambling circle on board. |
6 |
31 |
Continued as Navy (Engineer/Gunner). |
6 |
35 |
Abuse Corrine Gardner's position for profit. |
6 |
35 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
35 |
Continued as Navy (Engineer/Gunner). |
7 |
39 |
Vessel participates in a notable military engagement. |
7 |
39 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
39 |
Continued as Navy (Engineer/Gunner). |
8 |
42 |
Vessel participates in a diplomatic mission. |
8 |
43 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
9 |
43 |
Continued as Navy (Engineer/Gunner). |
9 |
45 |
Good fortune |
9 |
47 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
10 |
47 |
Attempted to change assignments. |
10 |
47 |
Failed to qualify for Line/Crew (Navy). |
10 |
47 |
Continued as Navy (Engineer/Gunner). |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Forced to muster out. |