Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Moved to a new world. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Offered job by a patron. Now owe him a favor. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A good deal ensures Corrine Hanson is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Smuggle illegal items onto a planet. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
35 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scholar (Scientist) with previous rank. |
6 |
39 |
Refuse to join a cheat in some fashion. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
43 |
Entangled in a bureaucratic or legal morass that distracts Corrine Hanson from Corrine Hanson's work. |
7 |
46 |
Promoted to Scholar (Scientist) rank 2. |
8 |
46 |
Voluntarily left Scientist |
8 |
46 |
Returned to Drifter (Scavenger). |
8 |
47 |
Corrine Hanson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Returned to Scholar (Field Researcher). |
9 |
48 |
Win a prestigious prize for Corrine Hanson's work. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |