Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Cynthia Terry retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Cynthia Terry is chosen to represent Cynthia Terry's faith in a vid show or other highly public forum. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Gained a contact. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Cynthia Terry come into conflict with a splinter group Cynthia Terry's own religion which maintains Cynthia Terry's version is the wrong one. Gain 2 Rivals. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Cynthia Terry's work ends up coming home with Cynthia Terry, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Gained a contact. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Cynthia Terry's normal circles. Gain a Contact. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
49 |
Betrayed by a friend. One of Cynthia Terry's Contacts or Allies betrays Cynthia Terry, ending Cynthia Terry's career. That Contact or Ally becomes a Rival or Enemy. |