Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Delpha May's scout ship is one of the first on the scene to rescue the survivors of a disaster but Delpha May fail to help. Gain an Enemy. |
1 |
20 |
Nearly killed. Owe 12,500 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Moved to a new world. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
36 |
One of Delpha May's pieces of art is stolen, and the investigation brings Delpha May into the criminal underworld. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Promoted to Entertainer (Artist) rank 2. |
7 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
45 |
Delpha May is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Delpha May retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
49 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |