Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. Gain an enemy who is upset that Delphine Chambers left the community. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
33 |
Gain a patron in the arts. Gain an Ally |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
One of Delphine Chambers's pieces of art is stolen, and the investigation brings Delphine Chambers into the criminal underworld. |
5 |
38 |
Promoted to Entertainer (Performer) rank 2. |
6 |
38 |
Voluntarily left Performer |
6 |
38 |
Became a Agent (Intelligence). |
6 |
39 |
Given specialist training in vehicles. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
45 |
Rewarded for a successful mission. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
47 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Agent (Intelligence) rank 3. |