Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Delphine Sim is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Rewarded for a successful mission. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Entertainer (Artist). |
4 |
31 |
Public opinion turns on Delphine Sim. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Delphine Sim do not know what happened to Delphine Sim. There is a gap in Delphine Sim's memory. |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
35 |
Gained a contact. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
41 |
Gain Enemy if Delphine Sim don't already have one. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
47 |
Study Flyer (Ornithopter) as a hobby. |
9 |
47 |
Dropped out of the merchant academy. |
10 |
47 |
Continued as Drifter (Scavenger). |
10 |
48 |
Find valuable salvage. |