Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Dena Clarke is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Dena Clarke accepted an offer of inducements to betray Dena Clarke's faith. Gain 150,000 in cash. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Risk Dena Clarke's fortune on a possibility lucrative deal and win. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Dena Clarke's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
46 |
Moved to a new world. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Dena Clarke do not know what happened to Dena Clarke. There is a gap in Dena Clarke's memory. |