Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attempted a risky adventure and was injured. |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
33 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
39 |
Voluntarily left Free Trader |
7 |
39 |
Failed to qualify for Intelligence (Agent). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Failed to qualify for Surveyor (Scout). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Voluntarily left Merchant Marine |
9 |
47 |
Became a Entertainer (Artist). |
9 |
48 |
Gain a patron in the arts. Gain an Ally |
9 |
51 |
Promoted to Entertainer (Artist) rank 1. |