Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
28 |
Became a Drifter (Scavenger). |
3 |
32 |
Continued as Drifter (Scavenger). |
3 |
35 |
Betrayed by a friend. One of Dessie Paul's Contacts or Allies betrays Dessie Paul, ending Dessie Paul's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
35 |
Became a Rogue (Thief). |
4 |
38 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
39 |
Continued as Rogue (Thief). |
5 |
42 |
Betrayed by a friend. One of Dessie Paul's Contacts or Allies betrays Dessie Paul, ending Dessie Paul's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
43 |
Dessie Paul come into conflict with a splinter group Dessie Paul's own religion which maintains Dessie Paul's version is the wrong one. Gain 1 Rivals. |
7 |
43 |
Switched to Drifter (Barbarian). |
7 |
45 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
45 |
Returned to Believer (Holy Warrior). |
8 |
47 |
A notable academic consults with Dessie Paul about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
49 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |