Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Lost eye or limb. Owe 1,250 for medical bills. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Nearly killed. Owe 8,750 for medical bills. |
3 |
25 |
Became a Merchant (Broker). |
3 |
26 |
A good deal ensures Dixie Bethune is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
32 |
Given advanced training in a specialist field |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Merchant (Broker) rank 2. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
34 |
Dixie Bethune's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
34 |
Failed to qualify for Worker (Citizen). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Dixie Bethune run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
36 |
Became a Entertainer (Performer). |
7 |
39 |
Refused to criticise a questionable political leader on Dixie Bethune's homeworld. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Promoted to Entertainer (Performer) rank 1. |
9 |
44 |
Continued as Entertainer (Performer). |
9 |
48 |
One of Dixie Bethune's pieces of art is stolen, and the investigation brings Dixie Bethune into the criminal underworld. |