Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Artist). |
2 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Docia Cain far from home. |
3 |
27 |
Failed to qualify for Pirate (Rogue). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
31 |
A good deal ensures Docia Cain is living the high life for a few years. |
3 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
31 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
5 |
35 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Embroiled in legal trouble. |
6 |
39 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Docia Cain's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
40 |
Became a Rogue (Enforcer). |
7 |
42 |
Involved in a feud with a rival criminal organization. |
8 |
44 |
Continued as Rogue (Enforcer). |
8 |
48 |
Involved in a gambling ring. |