Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Dolly Barnett learn something Dolly Barnett should not have – a corporate secret, a political scandal – which Dolly Barnett can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
A revolution, attack or other unusual event throws Dolly Barnett's life into chaos, forcing Dolly Barnett to leave the planet. |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Dolly Barnett is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
32 |
Attempted a risky adventure and was injured. |
5 |
32 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
38 |
Find an Alien Artifact. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Nearly killed. Owe 20,000 for medical bills. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
44 |
Given advanced training in a specialist field |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
49 |
Dolly Barnett's ship or starport is destroyed by criminals. Gain them as an Enemy. |