Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Dottie Bates's scout ship is one of the first on the scene to rescue the survivors of a disaster but Dottie Bates fail to help. Gain an Enemy. |
1 |
19 |
Psychologically damaged by Dottie Bates's time in the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
Dottie Bates's ship is damaged, and Dottie Bates have to hitch-hike Dottie Bates's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 1 Contacts. Gain 2 Enemies. |
3 |
26 |
Failed to qualify for Artist (Entertainer). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Injured. Fully recovered. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Make an unexpected connection outside Dottie Bates's normal circles. Gain a Contact. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Imperial trade restrictions force Dottie Bates out of business. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Dottie Bates faith is shaken. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Dottie Bates retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
Dottie Bates aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |