Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
24 |
Find an Alien Artifact. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Dovie Smith run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Find Ancient Technology. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 3. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Find valuable salvage. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
38 |
Encounter a Psionic institute. |
6 |
38 |
Tested for psionic powers |
7 |
41 |
Became a Psion (Adept). |
7 |
45 |
Gained a contact. |
8 |
45 |
Voluntarily left Adept |
8 |
45 |
Failed to qualify for Corporate (Citizen). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A series of bad deals and decisions force Dovie Smith into bankruptcy. Dovie Smith salvages what Dovie Smith can. |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
50 |
Attempted a risky adventure and was injured. |
9 |
50 |
Injured. |