Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Refuse to abuse Drucilla Anderson's position for profit. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Vessel participates in a notable military engagement. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
37 |
Drucilla Anderson's work ends up coming home with Drucilla Anderson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Became a Scholar (Field Researcher). |
6 |
39 |
A rival researcher blackens Drucilla Anderson's name or steals Drucilla Anderson's research. Gain a Rival. |
7 |
41 |
Continued as Scholar (Field Researcher). |
7 |
43 |
A disaster leaves several injured, and others blame Drucilla Anderson, forcing Drucilla Anderson to leave Drucilla Anderson's career. Gain a Rival. |
7 |
43 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
A sudden war destroys Drucilla Anderson's trade routes and contacts, forcing Drucilla Anderson to flee that region of space. |
8 |
47 |
Gain rebels as Enemy |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
50 |
Suffer from a life-threatening illness. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
50 |
Retired at age 50. |