Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
23 |
Psionic abilities make Ebpa uncomfortable to be around. One contact or ally becomes a rival. |
3 |
26 |
Voluntarily left Psi-Warrrior |
3 |
26 |
Became a Scout (Courier). |
3 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Became a Citizen (Worker). |
4 |
32 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Ebpa learn something Ebpa should not have – a corporate secret, a political scandal – which Ebpa can profit from illegally. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Ebpa rise to a position of power in Ebpa's colony or corporation. |
7 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
48 |
Political upheaval strikes Ebpa's homeworld, and Ebpa is caught up in the revolution. |