Edith Enright  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 51 F 1 (-2) 4 (-1) 5 (-1) 7 (0) 5 (-1) 8 (0)145758
Self-Serving, Brittle nails
 
Skills
Admin 0
Advocate 0
Astrogation 0
Athletics 0
Broker 2
Carouse 1
Deception 1
Drive (Track) 1
Electronics (Comms) 1
Gun Combat (Archaic) 1
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Spacer) 0
Recon 1
Seafarer 0
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 01
Scout Explorer Scout11
Agent Law Enforcement Sergeant23
Believer Holy Warrior Hopeful01
Drifter Scavenger 01
Merchant Broker 21
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
John Cook Enemy 0 0 0 3 Humaniti (F/23)
Mittie Jephcots Contact 1 1 1 0 Ziadd (F/38)
Mittie Jephcots is in desperate trouble and could use the character’s help.
Betdatpa A-kaske Enemy 0 3 0 0 Bwap (M/29)
 
Term Age History
1 18 Became a Rogue (Thief).
1 20 A police detective or rival criminal forces Edith Enright to flee and vows to hunt Edith Enright down. Gain an Enemy.
2 20 Failed to qualify for Star Marine (Marine).
2 20 Submitted to the draft.
2 20 Became a Scout (Explorer).
2 24 Spend several years jumping from world to world in Edith Enright's scout ship.
2 24 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 24 Voluntarily left Explorer
3 24 Became a Agent (Law Enforcement) with the new title Rookie.
3 28 Established a network of contacts. Gain 1 contacts.
3 28 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 28 Continued as Agent (Law Enforcement).
4 29 Go undercover to investigate an enemy.
4 29 Severely injured. Owe 5,000 for medical bills.
4 32 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 32 Continued as Agent (Law Enforcement).
5 36 Edith Enright's work ends up coming home with Edith Enright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 36 Became a Believer (Holy Warrior) with the new title Hopeful.
6 39 Edith Enright have been following false teachings!
7 39 Became a Drifter (Scavenger).
7 43 Betrayed by a friend. One of Edith Enright's Contacts or Allies betrays Edith Enright, ending Edith Enright's career. That Contact or Ally becomes a Rival or Enemy.
8 43 Entered Merchant Academy with the Business curriculum.
8 47 Spent the college years partying.
8 47 Graduated.
9 47 Became a Merchant (Broker).
9 47 Promoted to Merchant (Broker) rank 1.
9 48 A good deal ensures Edith Enright is living the high life for a few years.
9 51 Promoted to Merchant (Broker) rank 2.
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