Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Edith Enright to flee and vows to hunt Edith Enright down. Gain an Enemy. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Edith Enright's scout ship. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Voluntarily left Explorer |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
29 |
Severely injured. Owe 5,000 for medical bills. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Edith Enright's work ends up coming home with Edith Enright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Edith Enright have been following false teachings! |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Edith Enright's Contacts or Allies betrays Edith Enright, ending Edith Enright's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Entered Merchant Academy with the Business curriculum. |
8 |
47 |
Spent the college years partying. |
8 |
47 |
Graduated. |
9 |
47 |
Became a Merchant (Broker). |
9 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
A good deal ensures Edith Enright is living the high life for a few years. |
9 |
51 |
Promoted to Merchant (Broker) rank 2. |