Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Gain Enemy if Edith Steeves don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
34 |
Edith Steeves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Betrayed by a friend. One of Edith Steeves 's Contacts or Allies betrays Edith Steeves , ending Edith Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Scout (Courier). |
7 |
44 |
Edith Steeves discover a world, item or information of worth to the Imperium. |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Spend several years jumping from world to world in Edith Steeves 's scout ship. |
8 |
50 |
Promoted to Scout (Courier) rank 2. |