Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Injured. |
2 |
24 |
Gain Enemy if Edyth Phillips don't already have one. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Find an Alien Artifact. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Survived a risky adventure but gained nothing. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 3. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
39 |
Amnesia. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 4. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Became a Citizen (Worker). |
8 |
45 |
Edyth Phillips learn something Edyth Phillips should not have – a corporate secret, a political scandal – which Edyth Phillips can profit from illegally. |