Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
28 |
Became a Entertainer (Journalist). |
4 |
32 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Find Ancient Technology. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Een Irnam is living the high life for a few years. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Opponents of Een Irnam's belief system ambush Een Irnam. |
8 |
46 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
48 |
Betrayed by a friend. One of Een Irnam's Contacts or Allies betrays Een Irnam, ending Een Irnam's career. That Contact or Ally becomes a Rival or Enemy. |