Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Rewarded for a successful mission. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
27 |
Failed to qualify for Flight (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Vessel participates in a notable military engagement. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Continued as Navy (Flight). |
5 |
33 |
Commanding officer takes an interest in Electa Harris's career. |
5 |
35 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
35 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
6 |
35 |
Continued as Navy (Flight). |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
39 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
7 |
39 |
Continued as Navy (Flight). |
7 |
41 |
Electa Harris join a gambling circle on board. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
46 |
A revolution, attack or other unusual event throws Electa Harris's life into chaos, forcing Electa Harris to leave the planet. |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
47 |
Find valuable salvage. |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |