Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Eliza Fitzsimons's ship is damaged, and Eliza Fitzsimons have to hitch-hike Eliza Fitzsimons's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Citizen (Worker). |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
28 |
Eliza Fitzsimons is rewarded for Eliza Fitzsimons's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
Political upheaval strikes Eliza Fitzsimons's homeworld, and Eliza Fitzsimons is caught up in the revolution. |
4 |
32 |
Promoted to Citizen (Worker) rank 3. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
36 |
Hard times caused by a lack of interstellar trade costs Eliza Fitzsimons Eliza Fitzsimons's job. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
Eliza Fitzsimons befriend a superior in the corporation or the colony. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Entertainer (Artist). |
7 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Eliza Fitzsimons far from home. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
47 |
Eliza Fitzsimons accepted an offer of inducements to betray Eliza Fitzsimons's faith. Gain 550,000 in cash. |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |