Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Elizebeth Tow don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Elizebeth Tow do not know what happened to Elizebeth Tow. There is a gap in Elizebeth Tow's memory. |
4 |
30 |
Became a Entertainer (Performer). |
4 |
32 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Voluntarily left Performer |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
A series of bad deals and decisions force Elizebeth Tow into bankruptcy. Elizebeth Tow salvages what Elizebeth Tow can. |
7 |
42 |
Failed to qualify for Enforcer (Rogue). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
45 |
Betrayed by a friend. One of Elizebeth Tow's Contacts or Allies betrays Elizebeth Tow, ending Elizebeth Tow's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
Moved to a new world. |