Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
26 |
Returned to Drifter (Wanderer). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Ella Mcdonalid do not know what happened to Ella Mcdonalid. There is a gap in Ella Mcdonalid's memory. |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Ella Mcdonalid is living the high life for a few years. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
39 |
Survived a risky adventure but gained nothing. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Find valuable salvage. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
49 |
Ella Mcdonalid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |