Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Merchant (Broker). |
2 |
30 |
A good deal ensures Elmira Gardiner is living the high life for a few years. |
2 |
31 |
Promoted to Merchant (Broker) rank 1. |
3 |
31 |
Continued as Merchant (Broker). |
3 |
33 |
Given advanced training in a specialist field |
4 |
35 |
Voluntarily left Broker |
4 |
35 |
Became a Drifter (Wanderer). |
5 |
39 |
Voluntarily left Wanderer |
5 |
39 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
42 |
Join a conspiracy of nobles that were caught. |
5 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
43 |
Attempted to change assignments. |
6 |
43 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
6 |
44 |
Inherit a gift from a rich relative. |
7 |
47 |
Continued as Noble (Dilettante). |
7 |
48 |
Join a successful conspiracy of nobles. |
7 |
51 |
Promoted to Noble (Dilettante) rank 1. |