Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A police detective or rival criminal forces Emelia Eade to flee and vows to hunt Emelia Eade down. Gain an Enemy. |
2 |
22 |
Became a Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Emelia Eade do not know what happened to Emelia Eade. There is a gap in Emelia Eade's memory. |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Embroiled in legal trouble. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Emelia Eade come into conflict with a splinter group Emelia Eade's own religion which maintains Emelia Eade's version is the wrong one. Gain 1 Rivals. |
7 |
36 |
Failed to qualify for Colonist (Citizen). |
7 |
36 |
Returned to Drifter (Barbarian). |
7 |
39 |
Survived a risky adventure but gained nothing. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Attempted a risky adventure and was sent to prison. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Became a Prisoner (Thug). |
9 |
46 |
Good Behaviour. |
9 |
48 |
Promoted to Prisoner (Thug) rank 1. |