Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Emmie Fabble's Contacts or Allies betrays Emmie Fabble, ending Emmie Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Switched to Drifter (Barbarian). |
2 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
29 |
Emmie Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
34 |
Emmie Fabble's ship is damaged, and Emmie Fabble have to hitch-hike Emmie Fabble's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
One of Emmie Fabble's pieces of art is stolen, and the investigation brings Emmie Fabble into the criminal underworld. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
Criticised a questionable political leader on Emmie Fabble's homeworld, causing his downfall. Gain an Enemy |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
43 |
Join homeworld’s celebrity circles |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
48 |
Win a prestigious prize. |
8 |
50 |
Promoted to Entertainer (Performer) rank 1. |