Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Victim of a crime |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Failed to qualify for Explorer (Scout). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Enola Ede's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
32 |
Failed to qualify for Intelligence (Agent). |
6 |
32 |
Became a Drifter (Barbarian). |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
39 |
Attempted a risky adventure and was wildly successful. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Gained a contact. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
46 |
Find valuable salvage. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |