Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Gained a contact. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Drafted into Flight |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Advanced training in a specialist field. |
3 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Voluntarily left Flight |
4 |
29 |
Switched to Drifter (Barbarian). |
4 |
32 |
Attempted a risky adventure and was wildly successful. |
5 |
33 |
Continued as Drifter (Barbarian). |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Enola Murray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Became a Merchant (Merchant Marine). |
7 |
42 |
A good deal ensures Enola Murray is living the high life for a few years. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Embroiled in legal trouble. |