Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Ernestine Henderson do not know what happened to Ernestine Henderson. There is a gap in Ernestine Henderson's memory. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Ernestine Henderson's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Ernestine Henderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ernestine Henderson fail to help. Gain an Enemy. |
3 |
28 |
Ernestine Henderson's ship is damaged, and Ernestine Henderson have to hitch-hike Ernestine Henderson's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Ernestine Henderson discover a world, item or information of worth to the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Gained a contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Returned to Drifter (Barbarian). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Became a Merchant (Broker). |
7 |
42 |
Good fortune |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
Make an unexpected connection outside Ernestine Henderson's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
51 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |