Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
A series of bad deals and decisions force Esther Jephcots into bankruptcy. Esther Jephcots salvages what Esther Jephcots can. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
25 |
Esther Jephcots learn something Esther Jephcots should not have – a corporate secret, a political scandal – which Esther Jephcots can profit from illegally. |
3 |
25 |
Gain a criminal contact. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
31 |
Esther Jephcots is rewarded for Esther Jephcots's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
A revolution, attack or other unusual event throws Esther Jephcots's life into chaos, forcing Esther Jephcots to leave the planet. |
6 |
32 |
Failed to qualify for Field Researcher (Scholar). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Embroiled in legal trouble. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Given advanced training in a specialist field |
8 |
40 |
Voluntarily left Merchant Marine |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
A new romantic starts. Gain an Ally. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |