Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Eula Hawkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Severely injured. Owe 25,000 for medical bills. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
24 |
Eula Hawkins foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
31 |
Eula Hawkins come into conflict with a splinter group Eula Hawkins's own religion which maintains Eula Hawkins's version is the wrong one. Gain 3 Rivals. |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
33 |
Spend time with an alien race. Gain a contact. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Became a Scout (Courier). |
8 |
40 |
Perform an exemplary service for the scouts. |
9 |
42 |
Continued as Scout (Courier). |
9 |
43 |
Perform an exemplary service for the scouts. |
10 |
46 |
Continued as Scout (Courier). |
10 |
47 |
Eula Hawkins's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eula Hawkins fail to help. Gain an Enemy. |
10 |
47 |
Psychologically damaged by Eula Hawkins's time in the scouts. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |