Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Political upheaval strikes Fannie Lobb's homeworld, and Fannie Lobb is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Fannie Lobb learn something Fannie Lobb should not have – a corporate secret, a political scandal – which Fannie Lobb can profit from illegally. |
3 |
28 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
34 |
Promoted to Citizen (Worker) rank 3. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Fannie Lobb's business expands, Fannie Lobb's corporation grows, or the colony thrives. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Fannie Lobb is rewarded for Fannie Lobb's diligence or cunning. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
45 |
Gained a contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Hard times caused by a lack of interstellar trade costs Fannie Lobb's job. |
9 |
47 |
Failed to qualify for Worker (Citizen). |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
49 |
Attacked by enemies and injured. |
9 |
49 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Gain Enemy if Fannie Lobb don't already have one. |