Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lost eye or limb. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Faye Wilson don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Became a Agent (Intelligence). |
4 |
29 |
Faye Wilson's work ends up coming home with Faye Wilson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Scout (Explorer). |
5 |
30 |
Faye Wilson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Faye Wilson's Contacts or Allies betrays Faye Wilson, ending Faye Wilson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
Faye Wilson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
42 |
Faye Wilson is caught in the periphery of a scandal. |
8 |
42 |
Demoted to Believer (Mainstream Believer) rank -1. |
9 |
44 |
Voluntarily left Mainstream Believer |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
48 |
Faye Wilson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |