Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find an Alien Artifact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Flo Howell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Failed to qualify for Law Enforcement (Agent). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
29 |
Survived a risky adventure but gained nothing. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Gain Enemy if Flo Howell don't already have one. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies that Flo Howell easily defeat. |
5 |
35 |
Gain Enemy if Flo Howell don't already have one. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
41 |
Amnesia. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
43 |
Betrayed by a friend. One of Flo Howell's Contacts or Allies betrays Flo Howell, ending Flo Howell's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Agent (Corporate Agent). |
8 |
45 |
An investigation takes on a dangerous turn. |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
48 |
Go undercover to investigate an enemy. |
9 |
48 |
A police detective or rival criminal forces Flo Howell to flee and vows to hunt Flo Howell down. Gain an Enemy. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |