Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Frankie Jenkins do not know what happened to Frankie Jenkins. There is a gap in Frankie Jenkins's memory. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A good deal ensures Frankie Jenkins is living the high life for a few years. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
4 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Make an unexpected connection outside Frankie Jenkins's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Betrayed by a friend. One of Frankie Jenkins's Contacts or Allies betrays Frankie Jenkins, ending Frankie Jenkins's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Frankie Jenkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
46 |
Became a Entertainer (Journalist). |
9 |
47 |
Find an Alien Artifact. |
9 |
50 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |