Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Study Heavy Weapons (Artillery) as a hobby. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Win a prestigious prize for Freeda Drogace's work. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Win a prestigious prize for Freeda Drogace's work. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Scarred. Owe 5,000 for medical bills. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Freeda Drogace's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A series of bad deals and decisions force Freeda Drogace into bankruptcy. Freeda Drogace salvages what Freeda Drogace can. |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
46 |
Amnesia. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |