Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Geraldine Neal's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Geraldine Neal spend a great deal of time on the fringes of Charted Space. |
2 |
25 |
Geraldine Neal's ship is damaged, and Geraldine Neal have to hitch-hike Geraldine Neal's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 1 Contacts. Gain 1 Enemies. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Geraldine Neal inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Failed to qualify for Broker (Merchant). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Moved to a new world. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
34 |
Geraldine Neal run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
35 |
Made lifelong friends. Gain 3 Allies. |
6 |
38 |
Graduated. |
7 |
38 |
Returned to Merchant (Merchant Marine). |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Given advanced training in a specialist field |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Imperial trade restrictions force Geraldine Neal out of business. |