Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Display heroism in battle, saving the whole ship. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Glenn Finnerty foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
37 |
Advanced training in a specialist field. |
6 |
38 |
Voluntarily left Engineer/Gunner |
6 |
38 |
Became a Citizen (Colonist). |
6 |
41 |
A revolution, attack or other unusual event throws Glenn Finnerty's life into chaos, forcing Glenn Finnerty to leave the planet. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
42 |
Embroiled in legal trouble. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
47 |
Make an unexpected connection outside Glenn Finnerty's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 2. |