Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
24 |
Glennie Anderson have been following false teachings! |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Find an Alien Artifact. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
36 |
Find valuable salvage. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
40 |
Betrayed by a friend. One of Glennie Anderson's Contacts or Allies betrays Glennie Anderson, ending Glennie Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Became a Scout (Surveyor). |
8 |
42 |
Perform an exemplary service for the scouts. |
8 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
44 |
Continued as Scout (Surveyor). |
9 |
46 |
Glennie Anderson's ship is damaged, and Glennie Anderson have to hitch-hike Glennie Anderson's way back across the stars to the nearest scout base. |
9 |
46 |
Gain 5 Contacts. Gain 3 Enemies. |
10 |
46 |
Became a Merchant (Broker). |
10 |
47 |
Make an unexpected connection outside Glennie Anderson's normal circles. Gain a Contact. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |