Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Golda Gray's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Nearly killed. Owe 7,500 for medical bills. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Attacked by enemies and injured. |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
41 |
Gain Enemy if Golda Gray don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Attacked by enemies and injured. |
7 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
46 |
Gain Enemy if Golda Gray don't already have one. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Golda Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |