Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
23 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Became a Scout (Explorer). |
3 |
26 |
Psychologically damaged by Grace Curtis's time in the scouts. |
4 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Merchant (Free Trader). |
5 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
33 |
Continued as Merchant (Free Trader). |
6 |
36 |
A good deal ensures Grace Curtis is living the high life for a few years. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Grace Curtis's normal circles. Gain a Contact. |
7 |
41 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
41 |
Continued as Merchant (Free Trader). |
8 |
44 |
Good fortune |
8 |
45 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
49 |
Nearly killed. Owe 7,500 for medical bills. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |