Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Good fortune |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Rogue (Thief). |
3 |
29 |
Involved in a feud with a rival criminal organization. |
3 |
29 |
Scarred. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
Involved in a feud with a rival criminal organization. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
42 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
43 |
Gracie Ede spend a great deal of time on the fringes of Charted Space. |
7 |
43 |
Nearly killed. Owe 5,000 for medical bills. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
48 |
Spend several years jumping from world to world in Gracie Ede's scout ship. |