Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Became a Rogue (Thief). |
3 |
28 |
Involved in a gambling ring. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
5 |
33 |
Attempted to change assignments. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Continued as Rogue (Thief). |
5 |
36 |
Betrayed by a friend. One of Gussie Fleming's Contacts or Allies betrays Gussie Fleming, ending Gussie Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Offered job by a patron. Now owe him a favor. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 2. |