Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
25 |
Nearly killed. Owe 17,500 for medical bills. |
4 |
25 |
Became a Citizen (Colonist). |
4 |
27 |
Political upheaval strikes Harper Price's homeworld, and Harper Price is caught up in the revolution. |
4 |
29 |
Promoted to Citizen (Colonist) rank 1. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
31 |
Nearly killed. Fully recovered. |
6 |
31 |
Failed to qualify for Physician (Scholar). |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
35 |
Attempted a risky adventure and was wildly successful. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
39 |
Attacked by enemies that Harper Price easily defeat. |
7 |
39 |
Gain Enemy if Harper Price don't already have one. |
7 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
39 |
Continued as Drifter (Scavenger). |
8 |
43 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
44 |
Betrayed by a friend. One of Harper Price's Contacts or Allies betrays Harper Price, ending Harper Price's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
44 |
Switched to Merchant (Broker). |
10 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Promoted to Merchant (Broker) rank 1. |