Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Study Science (Social Sciences/Psychology) as a hobby. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Corporate (Citizen). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
29 |
Harry Matthews run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
32 |
Make an unexpected connection outside Harry Matthews's normal circles. Gain a Contact. |
3 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Harry Matthews's normal circles. Gain a Contact. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
41 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
45 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Harry Matthews's normal circles. Gain a Contact. |
7 |
49 |
Forced to muster out. |