Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Heidi Barbary's work ends up coming home with Heidi Barbary, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Worker (Citizen). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
5 |
31 |
Continued as Drifter (Wanderer). |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
43 |
Promoted to Drifter (Wanderer) rank 3. |
8 |
43 |
Voluntarily left Wanderer |
8 |
43 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Go undercover to investigate an enemy. |
8 |
46 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Severely injured. Owe 1,250 for medical bills. |