Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Entangled in a bureaucratic or legal morass that distracts Hermina Commins from Hermina Commins's work. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
26 |
A disaster or war strikes. |
2 |
26 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
The planetary government interferes with Hermina Commins's research for political or religious reasons. Hermina Commins continue working openly and gain an Enemy. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
An expedition or voyage goes wrong, leaving Hermina Commins stranded in the wilderness. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Hermina Commins's normal circles. Gain a Contact. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
9 |
47 |
Voluntarily left Merchant Marine |
9 |
47 |
Became a Scout (Explorer). |
9 |
51 |
Hermina Commins's ship is damaged, and Hermina Commins have to hitch-hike Hermina Commins's way back across the stars to the nearest scout base. |
9 |
51 |
Gain 2 Contacts. Gain 2 Enemies. |